# --------------------------------------------------------------------------- # # # # Sudoku config # # # # by Nikl # # --------------------------------------------------------------------------- # # # About customizing the Sudoku puzzles: # You can see all the puzzles in text files in the plugins folder. # # YOU SHOULD NOT CHANGE the number or rows in a file! # # To customize the puzzles you can replace the included puzzles with your own in the same format: # 81 characters numbers from 1 to 9 are tips (displayed at the beginning of the game) # ANY OTHER CHARS are zeros # For example: .3...1.7.4829763.5..5..36.985.19.2...17...498..4867.3.56173...27...491533....2..6 # is a valid puzzle and will work. The numbers are row for row. First 9 are the top row, 10th to 18th second row... # name of the language file (in the folder 'language') # 'default' always uses the up-to-date english language file included in the plugin jar # To use your own language file or another language file from the folder, set 'langFile' to the name # of the file (including the extension) langFile: "default" gameBox: mainButton: # define the Material and data for the button (format: 'material:data') materialData: "35:4" # display name of the button displayName: "&3Sudoku" # lore of the button lore: - "" - "&1The famous logic game" gameButtons: saveStats: materialData: "159:3" displayName: "&c&lSudoku" lore: - "" - "&cClimb up the <op list" - "&aGood luck!" - "" - "&1Cost: &420" - "&1Reward: &230" - "&1Token: &21" slot: 22 cost: 20 token: 1 money: 30 # if true the best score of this button is saved saveStats: true topListButtons: # use the same key as the game you want to display the top list for # for that button 'saveStats' must be true (see above) saveStats: materialData: "159:11" displayName: "&cTop list" lore: - "" - "&cSudoku &1Top List" slot: 31 # inventory title of the top list (%player% and %game%) inventoryTitle: ' &3Sudoku&r Top List' # Lore of the skulls in the inventory. Use %rank% for the rank and %score% for the highest score of the player skullLore: - '' - '&6Rank:&1 %rank%' - '&6Solved:&1 %wins%' rules: # enable/disable sound playSounds: true # requires vault and an economy plugin # to enable economy do not forget to enable it for GameBox too economy: enabled: false items: # the grid items are divided into 3 categories # cover items fill not-jet set slots # tip items are used for the already given numbers at the beginning of the game # number items are used for the player input # the grid is divided in 9 3x3 fields like this # 1 2 3 # # 4 5 6 # # 7 8 9 # for each 3x3 field the items can be customized grid: '1': cover: materialData: "160:11" displayName: "&1" tip: materialData: "159:11" displayName: "&1&l&n%value%" number: materialData: "35:11" displayName: "&1%value%" '2': cover: materialData: "160" displayName: "&f" tip: materialData: "159" displayName: "&f&l&n%value%" number: materialData: "35" displayName: "&f%value%" '3': cover: materialData: "160:11" displayName: "&1" tip: materialData: "159:11" displayName: "&1&l&n%value%" number: materialData: "35:11" displayName: "&1%value%" '4': cover: materialData: "160" displayName: "&f" tip: materialData: "159" displayName: "&f&l&n%value%" number: materialData: "35" displayName: "&f%value%" '5': cover: materialData: "160:11" displayName: "&1" tip: materialData: "159:11" displayName: "&1&l&n%value%" number: materialData: "35:11" displayName: "&1%value%" '6': cover: materialData: "160" displayName: "&f" tip: materialData: "159" displayName: "&f&l&n%value%" number: materialData: "35" displayName: "&f%value%" '7': cover: materialData: "160:11" displayName: "&1" tip: materialData: "159:11" displayName: "&1&l&n%value%" number: materialData: "35:11" displayName: "&1%value%" '8': cover: materialData: "160" displayName: "&f" tip: materialData: "159" displayName: "&f&l&n%value%" number: materialData: "35" displayName: "&f%value%" '9': cover: materialData: "160:11" displayName: "&1" tip: materialData: "159:11" displayName: "&1&l&n%value%" number: materialData: "35:11" displayName: "&1%value%"