# This is an example custom Loot List. # # Each row specifies a possible loot. # # When generating a loot chest the plugin will select an item randomly # from the list below, if the probability value matches a dice throw then # it's added to the chest. A new item is randomly selected again as before, # then a new one, and a new one until the chest contains the correct number # of stacks. # # Columns: # Name: A name, just used for your readability. The plugin ignores this. # MaterialID: The ID of an item # Data: The Material data # Min: Minimum stack count # Max: Maximum stack count # Probability: 1-100 The probability of this item being added to the loot # if selected by the plugin. # # Example: # Leather, 334, 0, 1, 4, 5 # # Name = CowHide, ignored # MaterialID = 334 (Leather) # Data = 0 # Min = 1. If selected then the stack will be at least 1 item. # Max = 4. If selected then the stack will be 4 items at most. # Probability = 5. When the plugin selects this item there's a 5% # chance that it will actually be added. # # Name,MaterialID,Data,Min,Max,Probability Leather ,334,0,1,4,5 RawPorkchop ,319,0,1,4,5 LeatherCap ,298,0,1,1,20 LeatherTunic,299,0,1,1,20 LeatherPants,300,0,1,1,20 LeatherBoots,301,0,1,1,20