# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # use %cost% for the amount payed payed: " &2You paid &4%cost%" notEnoughMoney: " &4You do not have enough money!" # use %reward% for the amount the player won wonMoney: " &2You won &1%reward%&2!" # use %reward% for the amount the player won and %loser% for the player that gave up wonMoneyGaveUp: " &2You won &1%reward%&2! %loser% gave up." # use %reward% for the amount the player won and %loser% for the player that was too slow wonMoneyTooSlow: " &2You won &1%reward%&2! %loser% was too slow." # this message is displayed if the player won and economy is disabled won: " &2You won the game!" lost: " &4You lost the game" # gave up message gaveUp: " &4You gave up" # too slow message tooSlow: " &4You were too slow" # won message send when the other player gave up # use %loser% for the name of the player that gave up otherGaveUp: " &2You won! %loser% gave up." # won message send when the other player does not fire in time # use %loser% for the name of the player that gave up otherTooSlow: " &2You won! %loser% was too slow." name: '&1Battleship&r' prefix: "[&3Battleship&r]" gameHelp: - '&1&lThis game is for two players' - '&1&lClick on a game type to invite others' - ' &1&lor accept an invitation' - '' - "&1&lIn &3&lBattleship&1&l you have to sink your" - " &1&lopponent's ships before he sinks yours." - '' - '&l&6Good Luck!' inventoryTitles: # use %count% for the number of ships to set # use %timer% to display the timer setShip1: "Set Carrier: %count% x 5 Blocks &4%timer%" setShip2: "Set Battleship: %count% x 4 Blocks &4%timer%" setShip3: "Set Cruiser: %count% x 3 Blocks &4%timer%" setShip4: "Set Destroyer: %count% x 2 Blocks &4%timer%" # %timer% attacker: "&2Battleship &rClick to fire! &4%timer%" defender: "&4Battleship &rWatch out! &2%timer%" changingGrids: "&2Battleship &rChanging Grids &2%timer%" won: "&2Battleship &2You won!" lost: "&2Battleship &4You lost!"