# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # use %cost% for the amount payed payed: " &2Du hast &4%cost% &2bezahlt." notEnoughMoney: " &4Du hast nicht genug Guthaben!" # use %reward% for the amount the player won wonMoney: " &2Du hast &1%reward%&2 gewonnen!" # use %reward% for the amount the player won and %loser% for the player that gave up wonMoneyGaveUp: " &2Du hast &1%reward%&2 gewonnen! %loser% hat kapituliert." # use %reward% for the amount the player won and %loser% for the player that was too slow wonMoneyTooSlow: " &2Du hast &1%reward%&2 gewonnen! %loser% war zu langsam." # this message is displayed if the player won and economy is disabled won: " &2Du hast gewonnen!" lost: " &4Du hast verloren." # gave up message gaveUp: " &4Du hast kapituliert." # too slow message tooSlow: " &4Du warst zu langsam!" # won message send when the other player gave up # use %loser% for the name of the player that gave up otherGaveUp: " &2Du hast gewonnen! %loser% hat kapituliert." # won message send when the other player does not fire in time # use %loser% for the name of the player that gave up otherTooSlow: " &2Du hast gewonnen! %loser% war zu langsam." name: '&3Battleship&r' prefix: "[&3Battleship&r]" gameHelp: - '&1&lDieses Spiel braucht zwei Spieler' - '&1&lKlicke auf einen Spieltyp um jemanden' - ' &1&leinzuladen oder eine Einladung von' - ' &1&leinem anderen Spieler zu akzeptieren' - '' - "&1&lIn &3&lBattleship&1&l musst du alle Schiffe" - " &1&ldeines Gegners versenken, bevor er" - ' &1&ldeine versenkt!' - '' - '&l&6Viel Erfolg!' inventoryTitles: # use %count% for the number of ships to set # use %timer% to display the timer setShip1: "Carrier: %count% x 5 Felder &4%timer%" setShip2: "Battleship: %count% x 4 Felder &4%timer%" setShip3: "Cruiser: %count% x 3 Felder &4%timer%" setShip4: "Destroyer: %count% x 2 Felder &4%timer%" # %timer% attacker: "&2Battleship &rFeuer frei! &4%timer%" defender: "&4Battleship &rAchtung! &2%timer%" changingGrids: "&2Battleship &rAngreifer wechselt &2%timer%" won: "&2Battleship &2Gewonnen!" lost: "&2Battleship &4Verloren..."