# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # use %cost% for the amount payed payed: " &2You paid &4%cost%" notEnoughMoney: " &4You do not have not enough money!" # use %reward% for the amount the player won wonMoney: " &2You reached a score of &6%score%&2 and won &6%reward%&2!" gameOverNoPay: " &2You reached a score of &6%score%" inventoryTitles: gameTitle: "&92048 Score: %score%" lost: "&92048 &4Game Over &9Score: %score%" buttons: up: '&3Up' down: '&3Down' right: '&3Right' left: '&3Left' prefix: "[&32048&r]" name: "&12048&r" gameHelp: - '&1&lEvery turn, a new tile will randomly appear' - ' &1&lin an empty spot on the board,' - ' &1&lwith a value of either 2 or 4.' - '&1&lTiles slide as far as possible in the chosen' - ' &1&ldirection until they are stopped by either' - ' &1&lanother tile or the edge of the grid.' - '&1&lIf two tiles of the same number collide while' - ' &1&lmoving, they will merge into a tile with the ' - ' &1<otal value of the two tiles that collided.'