# ----------------------------------------------------------------------------# # # # 2048 config # # # # by Nikl # # ----------------------------------------------------------------------------# # name of the language file (in the folder 'language') langFile: "default" gameBox: mainButton: # define the Material and data for the button (format: 'material:data') materialData: "159:11" # display name of the button displayName: "&32048" # lore of the button lore: - "" - "&1Shift dem tiles and add 'em up" gameButtons: normal: materialData: "WOOL:13" displayName: "&a2048" lore: - "" - "&1Cost: &45" - "&1Money rewards start at a score of &6350" - "&1You can win tokens above &61500" slot: 20 cost: 5 scoreIntervals: # all keys have to be integers otherwise they will be ignored and a warning will be printed in the console # money is only paid if economy is enabled # tokens can be used in the GameBox shop # You can add as many intervals as you want to. The order of the intervals doesn't matter # the given reward/messages/commands/broadcasts will always be used if the game is finished with a score between the key and the # next higher key. For the highest key the interval goes to infinity 0: money: 0 tokens: 0 350: money: 5 500: money: 10 1500: money: 20 tokens: 1 3000: money: 50 tokens: 2 saveStats: materialData: "159:3" displayName: "&c&lCompetition" lore: - "" - "&cClimb up the <op list" - "&aGood luck!" - "" - "&1Cost: &450" - "&1Money rewards start at a score of &6350" - "&1You can win tokens above &61500" slot: 24 cost: 50 # if true the best score of this button is saved saveStats: true scoreIntervals: 0: money: 0 tokens: 0 350: money: 5 500: money: 10 1500: money: 20 tokens: 1 3000: money: 50 tokens: 2 topListButtons: # use the same key as the game you want to display the top list for # for that button 'saveStats' must be true (see above) saveStats: materialData: "159:11" displayName: "&cTop list" lore: - "" - "&cCompetition &1Top List" slot: 33 # inventory title of the top list (%player% and %game%) inventoryTitle: ' Top List' # Lore of the skulls in the inventory. Use %rank% for the rank and %score% for the highest score of the player skullLore: - '' - '&6Rank:&1 %rank%' - '&6Score:&1 %score%' rules: # enable/disable sound playSounds: true buttons: navigation: materialData: "ARROW" glow: false # requires vault and an economy plugin # to enable economy do not forget to enable it for GameBox too economy: enabled: false # if you want to you can set a lore. Just add a node 'lore' to a tile and make it a list tiles: 1: materialData: "WOOL" displayName: "&a2" 2: materialData: "WOOL:1" displayName: "&a4" 3: materialData: "WOOL:4" displayName: "&a8" 4: materialData: "WOOL:5" displayName: "&a16" 5: materialData: "WOOL:3" displayName: "&a32" 6: materialData: "WOOL:2" displayName: "&a64" 7: materialData: "WOOL:11" displayName: "&a128" 8: materialData: "WOOL:13" displayName: "&a256" 9: materialData: "159" displayName: "&a512" glow: true 10: materialData: "159:1" displayName: "&a1024" glow: true 11: materialData: "159:4" displayName: "&a2048" glow: true 12: materialData: "159:5" displayName: "&a4096" glow: true 13: materialData: "159:3" displayName: "&a&l8192" glow: true 14: materialData: "159:2" displayName: "&a&l16384" glow: true 15: materialData: "159:11" displayName: "&a&l32768" glow: true 16: materialData: "159:13" displayName: "&a&l65536" glow: true 17: materialData: "57" displayName: "&c&l131072" glow: true lore: - "&9Impossible" - "&9..." - "&cCheater!"