#HeadshotEffects by wesley27 - Configuration #DO NOT CHANGE THIS VALUE configVersion: 7 #If set to true, only players with the "headshoteffects.effect" permission will experience HeadshotEffects RequirePermission: false #Do you want HeadShotEffects to only occur in specific worlds? Default is false. UseSpecificWorlds: false Worlds: - world1 - world2 - world3 #Do you want HeadshotEffects to occur with all projectiles? (snowballs, rods, etc.) UseAllProjectiles: false #ShooterMessage: the message sent to the shooter when they get a headshot. #Use color codes via '&' and victims name via %victim ShooterMessage: '&6[Headshot] You have hit %victim with a headshot!' #Options for extra damage. #Note that any player with the "headshoteffects.bypassextra" permission will not take any extra damage. # ExtraDamage: the extra damage to be inflicted by the headshot (0-20) # RandomExtraDamage: true will inflict a random amount of extra damage from 0-10 # InstaKill: true will instantly kill the victim # NoHelmOnly: true will restrict all DamageOptions to occur only when the victim has no helmet DamageOptions: Players: ExtraDamage: 0 RandomExtraDamage: false InstaKill: false NoHelmOnly: false Mobs: ExtraDamage: 0 RandomExtraDamage: false InstaKill: false #HeadshotSound: the sound that plays when someone gets a headshot #All available sounds to use can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html #The default sound is: ENTITY_ZOMBIE_BREAK_DOOR_WOOD #Set to none if you don't want a sound to play when a headshot occurs HeadshotSound: ENTITY_ZOMBIE_BREAK_DOOR_WOOD #ParticleEffect: the particle effect that occurs when someone is hit with a headshot. #All available particle effects to use can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Effect.html #The default effect is: MOBSPAWNER_FLAMES #Set to none if you don't want a particle effect to occur with a headshot. ParticleEffect: MOBSPAWNER_FLAMES #RunCommand: run a command when a player gets a headshot. Default value is none. #Use color codes via the & symbol Use %shooter to get the shooters name, use %victim to get the victims name. RunCommand: none