# By default, Giant Trees only creates trees when you ask it to. To enable automatic # generation of trees in your world as new chunks are generated, set naturallyGrowTrees # to true naturallyGrowTrees: true treeGrowthPercentChance: 0.5 # The worlds list below is only used when naturallyGrowTrees is set to true worlds: - tree # The planting pattern is used to grow giant trees in survival mode using collected resources. planting-pattern: # Each row in the pattern represents one row of blocks placed horizontally on the ground. # Each unique character in the pattern represents one material. Spaces mean don't care. # All rows must be the same length. pattern: - SSSSS - SSSSS - SSESS - SSSSS - SSSSS # Each unique character in the pattern must have one material mapping. # The pattern must contain at least one sapling. materials: S: SAPLING E: EMERALD_BLOCK # Fertilizing the tree consumes some number of bone meal. bone-meal-consumed: 64 # Giant trees can possibly smother players if they don't get out of the way. # How many seconds should Giant Trees wait before adding a tree to the world? generation-delay: 3 # verbose-logging: true # Only change the settings below if you are having lag problems BLOCKS_PER_TICK: 250 # The number of blocks to modify in a single tick TICK_DELAY: 1 # The delay in ticks between block modification actions SIMPLE_LIGHTING: false # Disables the second lighting pass