# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # use %cost% for the amount payed payed: " &2You paid &4%cost%" notEnoughMoney: " &4You do not have enough money!" # use %reward% for the amount the player won wonMoney: " &2You scored &6%score%&2 and won &6%reward%&2!" gameOverNoPay: " &2You reached a final score of &6%score%" inventoryTitles: gameTitle: "&9WhacAMole Score: %score% &4%time%" start: "&9WhacAMole &c&lClick to start" gameOver: " &4Game Over &9Score: %score%" moleDisplayName: "&1&lMole" creeperDisplayName: "&c&lCreeper" humanDisplayName: "&a&lHuman" prefix: "[&3WhacAMole&r]" name: "&1WhacAMole&r" gameHelp: - '&1&lClassic:' - ' &1&lMoles appear in one of 4 molehills.' - ' &1&lClick on them before they disappear.' - "" - '&1&lCreepers chasing Humans:' - ' &1&lAnywhere in your inventory creepers' - ' &1&l or humans can appear.' - '&1&l Hit the creepers, but spare the humans!'