# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # use %cost% for the amount payed payed: " &2You paid &4%cost%" notEnoughMoney: " &4You do not have enough money!" # use %reward% for the amount the player won wonMoney: " &2You won &6Sudoku&2 and got payed &6%reward%&2!" inventoryTitles: gameTitle: " &9Sudoku" won: "&9Sudoku &2You won!" won: " &2You solved a &6Sudoku&2 puzzle." prefix: "[&3Sudoku&r]" name: "&1Sudoku&r" restartButton: displayName: "&c&lRestart" lore: - "" - "&6Double click to restart the puzzle" gameHelp: - '&1&lSudoku is a logic game played on a 9x9 grid.' - '&1&lThe grid is divided into nine 3x3 grids.' - '' - '&1&lTo win there have to be all numbers from 1 to 9' - ' &1&lin each row, column and 3x3 grid' - '&1&lAt the start of the game some numbers are set.' - ' &1&lWith logic you have to find the other numbers.' - '' - '&1&lLeft-click raises the value by one.' - '&1&lRight-click lowers the value by one.'