# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # use %cost% for the amount payed payed: " &2You paid &4%cost%" notEnoughMoney: " &4You do not have enough money!" # use %reward% for the amount the player won wonMoney: " &2You won &1%reward%&2!" inventoryTitles: # displayed before the game starts beginning: "Minesweeper &2Click to start" # use %state% to display the number of flags and the number of mines that are left # %timer% will be replaced by the timer counting up ingame: "Minesweeper %state% &1%timer%" # use %timer% to display the time played won: "Minesweeper &2You won in &1%timer%" lost: "Minesweeper &4You lost" prefix: "[&3Minesweeper&r]" name: "&1Minesweeper&r" gameHelp: - '&1&lMinesweeper is about logic.' - '&1&lUncover a slot with left click.' - ' &1&lIt can either be empty, a mine or a warning.' - ' &1&lWarnings indicate the number of mines' - ' &1&lin the 8 neighboring slots.' - ' &1&lWhen you uncover a mine you lost!' - '&1&lThe goal is to uncover all slots' - ' &1&lexcept the mines.' - '&1&lWhen you are sure about a slot containing' - ' &1&la mine, flag it with right click ;)'