# translation by: AndyYu (SpigotMC name) # use & for colors # placeholders will be listed in front of the messages prefix: "[&3GameBox&r]" name: "&3GameBox&r" jsonPrefix: # 插件JSON信息前置 以下是可选颜色 # black, white, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray # green, aqua, red, light_purple, yellow, dark_gray, blue, preText: "[" preColor: "white" text: "GameBox" color: "dark_aqua" afterText: "]" afterColor: "white" # command messages commandMessages: notInThisWorld: ' &4你不能这么做' noPermission: ' &4你没有权限!' onlyAsPlayer: ' &4控制台不能这么做' pluginReloaded: ' &2插件已重载' wrongUsage: - ' 使用 &2/gb&r 打开菜单' - ' 获得更多帮助请输入 &2/gb help&r' help: - ' 使用 &2/gb&r 打开菜单' - ' 你可以跳过菜单直接进入游戏' inDisabledWorld: ' &4这个世界不允许这么做' # info插件信息页 # 首先出现的是作者和版本信息 info: header: - ' &6+ - + - + - + - + - + - + - + - + - + - + - +' - ' &6&l列出所有已下载游戏:' # %name% 变量代表游戏名 # %shorts 变量代表开始游戏的短指令% # %playerNum% 变量代表玩这个游戏最少需要的玩家 perGame: - ' &3&l%name%&r (需要玩家: %playerNum%)' - ' &2/gb <%shorts%>' footer: - ' &6+ - + - + - + - + - + - + - + - + - + - + - +' tokenInfo: ' &2%player% 拥有 %token% 筹码' ownTokenInfo: ' &2你拥有 %token% 筹码' gaveToken: ' &2将 %token% 筹码给予 %player%.' tookToken: ' &2拿走 %token% 筹码,被操作者 %player%.' notEnoughToken: ' &4失败! %player% 只有 %token% 筹码了' setToken: ' &2%player% 现在有 %token% 筹码' settingsCommand: gameDisableSuccess: " &a你禁用了 %gameID%." gameDisableFail: " &4该游戏未启用" gameEnableSuccess: " &a你启用了 %gameID%." gameEnableFail: " &4该游戏已启用" gameInvalidSetting: " &4无效游戏设置!" reload: fail: " &c重载GameBox和所有游戏失败!" success: " &a成功重载GameBox和所有游戏!" mainButtons: exitButton: "&4点击退出" toMainGUIButton: "&2去主菜单" toGameGUIButton: "&2去游戏菜单" forwardButton: "&2往前" backwardButton: "&2往后" infoMainMenu: - '&a欢迎使用GameBox' - '&a点击一个游戏来开始吧!' # %tokens% 变量表示筹码 tokensButton: "&1筹码: &2%tokens%" soundToggle: onDisplayName: "&a声音开启" onLore: - "" - "&e点击关闭音效" offDisplayName: "&c声音关闭" offLore: - "" - "&e点击打开音效" inviteButton: displayName: "&6邀请玩家" lore: - "" - "&e点击通过聊天栏邀请玩家" # GUI菜单里显示的邀请者头像 invitationSkull: # %player% 变量代表玩家名字 displayName: "&e%player%" lore: - "" - "&e点击接受邀请" inventoryTitles: # 使用 %player% 变量表示玩家 mainGUI: ' 欢迎来到 &1Game&1Box&r %player%' # %game% 变量表示游戏 gameGUIs: ' %game%&r' noPermMessage: ' &4&l没有权限' notEnoughMoney: ' &4&l钱不够' notEnoughTokens: ' &4&l筹码不够' otherPlayerNotEnoughMoney: ' &4另一个玩家钱不够' alreadyInAnotherGame: ' &4已经在另一个游戏里了' shop: freeItem: "&9免费" moneyItem: "&9需要金钱: &4%money%" tokenItem: "&9需要筹码: &4%token%" notEnoughMoney: ' &4&l金钱不够' notEnoughTokens: ' &4&l筹码不够' inventoryIsFull: ' &4&l背包已满' requirementNotFulfilled: ' &4&l未满足条件' boughtSuccessful: ' &9&l成功购买' shopIsClosed: ' &4&l商店未启用' # 使用 %player% 变量表示玩家 mainShop: ' &c欢迎来到商店, &1%player%' # 使用 %page% 页代表商店页码 pageShop: ' &9页 &l%page%' others: wonToken: " 你获得了 %tokens% 筹码! 来自游戏 &3%game%" playerInput: openingMessage: " &l&a请输入你想邀请的玩家的名字" helpMessage: - " &2你必须在 &5%seconds% &2秒内完成" - " &2想要停止邀请,请输入 &c'%'." timeRanOut: " &c超时了,邀请失败" inputSuccessful: " &5%player%&2 被邀请了" inputClosed: " &2输入关闭" sameInvitation: " &4邀请已经存在!" notValidPlayerName: " &1%player%&4 玩家不存在!" notOnline: " &c玩家 &5%player%&c 不在线!" notInviteYourself: " &c你居然邀请自己?是太寂寞了吗..." invitation: - " &3%player%&r 邀请你玩 &3%game%" - " 请打开游戏 &3%game%&r 的相应模式来接受邀请" invitationTitleMessage: title: "&1邀请游戏 &3%game%" subTitle: "邀请者 &3%player%" invitationActionbarMessage: "&3%player%&r 邀请你来玩 &3%game%" # 邀请信息JSON消息可选颜色: # black, white, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray # green, aqua, red, light_purple, yellow, dark_gray, blue, invitationClickMessage: preText: "" preColor: "green" clickText: " 点我直接进入邀请游戏" clickColor: "blue" hoverText: "点我" hoverColor: "gold" afterText: "" afterColor: "blue"