# use & for colors # placeholders will be listed in front of the messages prefix: "[&3GameBox&r]" name: "&3GameBox&r" jsonPrefix: # colors for JSON have to be named! valid colors: # black, white, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray # green, aqua, red, light_purple, yellow, dark_gray, blue, preText: "[" preColor: "white" text: "GameBox" color: "dark_aqua" afterText: "]" afterColor: "white" # command messages commandMessages: notInThisWorld: ' &4You can not do this here' noPermission: ' &4You have no permission to do that!' onlyAsPlayer: ' &4You can only do that as a player' pluginReloaded: ' &2Plugin was reloaded' wrongUsage: - ' Do &2/gb&r to display the main GUI' - ' For more information do &2/gb help&r' help: - ' Do &2/gb&r to display the main GUI' - ' you will get to the games through the menu' - ' Use shortcut commands like this: &2/gb &r' - ' to get information about all installed games' - ' do &2/gb info&r' inDisabledWorld: ' &4Not possible in this world' # customize info output here # the first output will always be version and author info: header: - ' &6+ - + - + - + - + - + - + - + - + - + - + - +' - ' &6&lListing all installed games:' # use %name% for the game name # %shorts will be replaced by all available shortcut commands% # %playerNum% will give the number of players needed per game perGame: - ' &3&l%name% &r(%playerNum% player)' - ' &2/gb <%shorts%>' footer: - ' &6+ - + - + - + - + - + - + - + - + - + - + - +' tokenInfo: ' &2%player% has %token% token.' ownTokenInfo: ' &2You have %token% token.' gaveToken: ' &2Gave %token% token to %player%.' tookToken: ' &2Took %token% token from %player%.' notEnoughToken: ' &4Failed! %player% only has %token% token.' setToken: ' &2%player% now has %token% token.' reload: fail: " &4Reloading of the plugin and all games failed!" success: " &aGameBox and all games have been reloaded!" settingsCommand: gameDisableSuccess: " &aYou have disabled %gameID%." gameDisableFail: " &4This game is not enabled at the moment!" gameEnableSuccess: " &aYou have enabled %gameID%." gameEnableFail: " &4This game is not disabled at the moment!" gameInvalidSetting: " &4Invalid game setting!" mainButtons: exitButton: "&4Click to exit" toMainGUIButton: "&2To main menu" toGameGUIButton: "&2To game menu" forwardButton: "&2&lNext" backwardButton: "&2&lBack" infoMainMenu: - '&1Here you find all the games' - '&1Click on one of the buttons' - ' &1to open the games menu.' # %tokens% will be replaced with the players number of tokens tokensButton: "&1Tokens: &2%tokens%" soundToggle: onDisplayName: "&1Sound on" onLore: - "" - "&1Click to turn sounds off" offDisplayName: "&4Sound off" offLore: - "" - "&1Click to turn sounds on" inviteButton: displayName: "&eInvite someone" lore: - "" - "&1Click to invite someone over chat" # this is the name and lore of an invite. It is the players skull in the invitation GUI. invitationSkull: # %player% will be replaced by the players name displayName: "&e%player%" lore: - "" - "&1Click to accept the invitation" inventoryTitles: # use %player% for the player name mainGUI: ' Welcome to &1Game&1Box&r %player%' # %game% will be replaced with the games prefix gameGUIs: ' %game%&r' noPermMessage: ' &4&lNo Permission' notEnoughMoney: ' &4&lNot enough money' notEnoughTokens: ' &4&lNot enough tokens' otherPlayerNotEnoughMoney: ' &4The other player does not have enough money' alreadyInAnotherGame: ' &4Already in another game' shop: freeItem: "&9Free" moneyItem: "&9Money: &4%money%" tokenItem: "&9Tokens: &4%token%" notEnoughMoney: ' &4&lNot enough money' notEnoughTokens: ' &4&lNot enough tokens' inventoryIsFull: ' &4&lFull inventory' requirementNotFulfilled: ' &4&lFailed requirements' boughtSuccessful: ' &9&lBought successfully' shopIsClosed: ' &4&lShop is closed atm' # use %player% for the player name mainShop: ' &9Happy shopping, &1%player%' # use %page% for the page number pageShop: ' &9Page Nr. &l%page%' others: wonToken: " You won %tokens% Token in &3%game%" playerInput: openingMessage: " &l&2Please enter the name of the player you would like to invite." helpMessage: - " &2You got &5%seconds% &2seconds." - " &2To stop the input now send &c'%'&2." timeRanOut: " &cThe time for your input ran out." inputSuccessful: " &5%player%&2 was invited." inputClosed: " &2Input was closed." sameInvitation: " &4There is already such an invitation." notValidPlayerName: " &1%player%&4 is not a valid player name." notOnline: " &cThere is no &5%player%&c online." notInviteYourself: " &cYou cannot invite yourself." invitation: - " &3%player%&r invited you to &3%game%" invitationTitleMessage: title: "&1Invite for &3%game%" subTitle: "by &3%player%" invitationActionbarMessage: "&3%player%&r invited you to &3%game%" # this message is sent in the JSON format and has to be customised differently # The message that gets send to the invited player (if not opt out in the config) consists of four parts # 1. normal message before the clickable and hover-able part (called pre-) # 2. clickable part (called click-) # 3. the clickable part also includes a hover action (called hover-) # 4. normal message after the clickable part (called after-) # colors have to be named! valid colors: # black, white, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray # green, aqua, red, light_purple, yellow, dark_gray, blue, invitationClickMessage: preText: "" preColor: "green" clickText: " Click here to go to the invite directly" clickColor: "blue" hoverText: "Take me to the invite" hoverColor: "gold" afterText: "" afterColor: "blue" topList: unknownSkullName: "&1Unknown Player" # Will be added below the rank information for unknown players unknownSkullLore: - "" - "This player has not joined" - " the server before."