# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # %cost% 代表开始游戏需要支付的费用,需要打开economy经济开关 payed: " &a你支付了 &e%cost%" notEnoughMoney: " &4你的钱不够!" wonMoney: " &a你赢得了奖励 &e%reward%&a!" # %reward% 变量代表赢得比赛获得的奖励 wonMoneyGaveUp: " &a你赢得了奖励 &e%reward%&a! %loser% 放弃了比赛" inventoryTitles: # %player% 变量代表现在轮到的一方的名字 ingame: "&4四子连线 轮到 &1%player% &1下棋" won: "&4四子连线 &2你赢了" lost: "&3Connect4 &4你输了" draw: "&3Connect4 &3Draw!" won: " &a你赢了! 恭喜你!" lost: " &4你输了...再接再厉" # 放弃比赛显示的消息 gaveUp: " &4你放弃了比赛...不要半途而废啊" # 当另一个玩家放弃比赛时显示的消息 # %loser% 变量代表弃权者 otherGaveUp: " &a你赢了! %loser% 放弃了比赛" prefix: "[&3四子连线&r]" name: "&6四子连线&r" gameHelp: - "&a双方轮流在棋盘上落子" - "&e棋子会受到重力效果往下掉落至棋盘底部" - '&a如果你的棋子在横/纵/斜连成四子一线' - "&e你就赢了!祝你好运!"