# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # use %cost% for the amount payed payed: " &2You paid &4%cost%" notEnoughMoney: " &4You do not have enough money!" # use %reward% for the amount the player won wonMoney: " &2You won &1%reward%&2!" # use %reward% for the amount the player won and %loser% for the player that gave up wonMoneyGaveUp: " &2You won &1%reward%&2! %loser% gave up." inventoryTitles: # %player% will be replaced by the name of the player whose turn it is to play # %time will be replaced by the time left for the current move% # title for your turn ingame1: "&3Connect4 &rYour turn &4%time%" # title for the other player's turn ingame2: "&3Connect4 &rNot your turn &a%time%" won: "&3Connect4 &2You won" lost: "&3Connect4 &4You lost" draw: "&3Connect4 &3Draw!" won: " &2You won the game!" lost: " &4You lost the game" # gave up message gaveUp: " &4You gave up" # won message send when the other player gave up # use %loser% for the name of the player that gave up otherGaveUp: " &2You won! %loser% gave up." prefix: "[&3Connect4&r]" name: "&1Connect4&r" gameHelp: - "&1&lThrow chips into the game by clicking" - " &1&lwhen it's your turn." - '&1&lChips allways fall down until the they' - " &1&lreach the bottom or another chip." - "" - '&1&lWin the game by getting 4 in a row'