# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # use %cost% for the amount payed payed: " &2Du hast &4%cost% gezahlt" notEnoughMoney: " &4Du hast nicht genug Geld!" # use %reward% for the amount the player won wonMoney: " Du hast &2\$%reward%&r gewonnen!" # use %reward% for the amount the player won and %loser% for the player that gave up wonMoneyGaveUp: " &2Du hast &1%reward%&2 gewonnen! %loser% hat aufgegeben." inventoryTitles: # %player% will be replaced by the name of the player whose turn it is to play # %time will be replaced by the time left for the current move% # title for your turn ingame1: "&3Connect4 &rDu bist am Zug &4%time%" # title for the other player's turn ingame2: "&3Connect4 &rWarte auf deinen Zug &a%time%" won: "&3Connect4 &2Gewonnen" lost: "&3Connect4 &4Verloren" draw: "&3Connect4 &3Unentschieden!" won: " &2Du hast das Spiel gewonnen!" lost: " &4Du hast das Spiel verloren" # gave up message gaveUp: " &4Du hast aufgegeben" # won message send when the other player gave up # use %loser% for the name of the player that gave up otherGaveUp: " &2Gewonnen! %loser% hat aufgegeben." prefix: "[&3Connect4&r]" name: "&1Connect4&r" gameHelp: - "&1&lWerfe chips in das spiel indem du klicks" - " &1&lwenn du am Zug bist." - '&1&lChips fallen immer, bis sie auf einen anderen' - " &1&lchip oder den Boden des Spielfeldes treffen." - "" - '&1&lBilde eine Reihe von vier chips um zu gewinnen'