# ----------------------------------------------------------------------------# # # # Whac A Mole config # # # # by Nikl # # ----------------------------------------------------------------------------# # name of the language file (in the folder 'language') langFile: "default" gameBox: mainButton: # define the Material and data for the button (format: 'material:data') materialData: "334" # display name of the button displayName: "&3Whac A Mole" # lore of the button lore: - "" - "&1Those Moles just keep coming back..." gameButtons: normal: materialData: "IRON_BLOCK" displayName: "&a&lClassic Whac A Mole" lore: - "" - "&6You have 4 molehills in your backyard." - "&6Hit them back in their holes" - " &6when they show!" - "" - "&1Cost: &45" - "&1Money rewards start at a score of &65" - "&1You can win tokens above &620" slot: 20 cost: 5 # time in seconds the game runs for # defaults to 60 time: 70 # possible gamemodes are: "classic" => four slots where moles can appear # "fullInventory" => moles can appear everywhere! # Visit the plugins page on Spigot for other modes I may add in the future: gameMode: "classic" # here you can customize the players winnings scoreIntervals: 0: money: 0 tokens: 0 5: money: 2 10: money: 5 20: money: 10 tokens: 1 30: money: 20 tokens: 2 saveStats: materialData: "159:3" displayName: "&a&lCreepers chasing Humans" lore: - "" - "&6Creepers are chasing humans on a huge" - " &6field! Hit the creepers, but not" - " &6the poor humans!" - "&aGood luck!" - "" - "&1Cost: &450" - "&1Money rewards start at a score of &610" - "&1You can win tokens above &620" slot: 24 cost: 50 # if true the best score of this button is saved saveStats: true gameMode: "fullInventory" # the following two options are only loaded for gamemode 'fullInventory' # they default to 'gameOverOnHittingHuman = false' # 'punishmentOnHittingHuman = 5' # if true the game is lost when the player hits a human gameOverOnHittingHuman: false # if 'gameOverOnHittingHuman' is false, this is the amount of points players loose when they hit a human punishmentOnHittingHuman: 5 scoreIntervals: 0: money: 0 tokens: 0 10: money: 25 15: money: 50 20: money: 75 tokens: 1 30: money: 100 tokens: 2 topListButtons: # use the same key as the game you want to display the top list for # for that button 'saveStats' must be true (see above) saveStats: materialData: "159:11" displayName: "&a&lTop list" lore: - "" - " &3&lCreepers chasing Humans" slot: 33 # inventory title of the top list (%player% and %game%) inventoryTitle: ' &6Creepers chasing Humans' # Lore of the skulls in the inventory. Use %rank% for the rank and %score% for the highest score of the player skullLore: - '' - '&6Rank:&1 %rank%' - '&6Score:&1 %score%' items: creeper: "SKULL_ITEM:4" human: "SKULL_ITEM:3" mole: "LEATHER" cover: "STAINED_GLASS_PANE" grass: "LONG_GRASS" rules: # enable/disable sound playSounds: true # requires vault and an economy plugin # to enable economy do not forget to enable it for GameBox too economy: enabled: false