# --------------------------------------------------------------------------- # # # # Three In A Row # # # # by Nikl # # --------------------------------------------------------------------------- # # name of the language file (in the folder 'language') # 'default' always uses the up-to-date english language file included in the plugin jar # To use your own language file or another language file from the folder, set 'langFile' to the name # of the file (including the extension) langFile: "default" gameBox: mainButton: # define the Material and data for the button (format: 'material:data') materialData: "35:11" # display name of the button displayName: "&3Three In A Row" # lore of the button lore: - "" - "&1Japanese logic game" gameButtons: saveStats: materialData: "159:3" displayName: "&a&lThree In A Row" lore: - "" - "&3Check the <op list" - "&aGood luck!" - "" - "&1Cost: &420" - "&1Reward: &230" - "&1Token: &21" slot: 22 cost: 20 token: 1 money: 30 # option to display the items with the helping lore # that counts the blue and white tiles in the row/column # default: true helpItems: true # if true the best score of this button is saved saveStats: true topListButtons: # use the same key as the game you want to display the top list for # for that button 'saveStats' must be true (see above) saveStats: materialData: "159:11" displayName: "&a&lTop list" lore: - "" - "&cThreeInARow &1Top List" slot: 31 # inventory title of the top list (%player% and %game%) inventoryTitle: ' &3Three In A Row&r Top List' # Lore of the skulls in the inventory. Use %rank% for the rank and %score% for the highest score of the player skullLore: - '' - '&6Rank:&1 %rank%' - '&6Solved:&1 %wins%' rules: # enable/disable sound playSounds: true # requires vault and an economy plugin # to enable economy do not forget to enable it for GameBox too economy: enabled: false game: blueTile: materialData: "35:11" displayName: "&1Blue tile" whiteTile: materialData: "35" displayName: "&rWhite tile" blueTileTip: materialData: "159:11" displayName: "&1Blue tile" lore: - "" - "&cThis cannot be changed" whiteTileTip: materialData: "159" displayName: "&rWhite tile" lore: - "" - "&cThis cannot be changed" wrongHelpItem: materialData: "160:14" displayName: "&4&lIncomplete:" lore: - "" - "Blue: %blue_count%/3" - "White: %white_count%/3" correctHelpItem: materialData: "160:13" displayName: "&a&lComplete!" lore: - "" - "Blue: 3/3" - "White: 3/3" backGround: materialData: "160:7" displayName: "&a"