# ----------------------------------------------------------------------------# # # # Minesweeper config # # # # ----------------------------------------------------------------------------# # name of the language file (in the folder 'language') langFile: "default" gameBox: mainButton: # define the Material and data for the button (format: 'material:data') materialData: "TNT" # display name of the button displayName: "&3Minesweeper" # lore of the button lore: - "" - "&1Find all mines" gameButtons: easy: materialData: "WOOL:13" displayName: "&a&lEasy" lore: - "" - "&1Mines: &r5" - "&1Cost: &45" - "&1Reward: &a7" mines: 5 # When an empty slot is revealed, surrounding slots are revealed automatically # default: true automaticRevealing: true slot: 20 cost: 5 reward: 7 normal: materialData: "WOOL:1" displayName: "&a&lNormal" lore: - "" - "&1Mines: &r8" - "&1Cost: &410" - "&1Reward: &a15" mines: 8 cost: 10 reward: 15 slot: 29 saveStats: materialData: "diamond_block" displayName: "&a&lHard" lore: - "" - "&1Mines: &r10" - "&cClimb up the <op list" - "&aGood luck!" - "" - "&1Cost: &450" - "&1Reward: &a75" - "&1Tokens: &a2" mines: 10 big: false slot: 24 cost: 50 reward: 75 # if true the best score of this button is saved saveStats: true tokens: 2 topListButtons: # use the same key as the game you want to display the top list for # for that button 'saveStats' must be true (see above) saveStats: materialData: "diamond_block" displayName: "&a&lTop list" lore: - "" - "&aHard &1top list" slot: 33 # inventory title of the top list (%player% and %game%) inventoryTitle: ' Top List' # Lore of the skulls in the inventory. Use %rank% for the rank and %time% for the time in 'mm:ss' skullLore: - '' - '&6Rank:&1 %rank%' - '&6Time:&1 %time%' rules: # enable/disable sound playSounds: true # requires vault and an economy plugin # to enable economy do not forget to enable it for GameBox too economy: enabled: false # use "Material:data" or "ID:data" materials: cover: "160:7" flag: "SIGN" mine: "TNT" warning: "WOOL:1" displaynames: cover: "&bCover" warning: "&cWarning" mine: "&4Mine" flag: "&1Flag"