# ----------------------------------------------------------------------------# # # # Match It config # # # # by Nikl # # ----------------------------------------------------------------------------# # name of the language file (in the folder 'language') langFile: "default" rules: # enable/disable sound playSounds: true # requires vault and an economy plugin # to enable economy do not forget to enable it for GameBox too economy: enabled: false gameBox: mainButton: # define the Material and data for the button (format: 'material:data') materialData: "95:11" # display name of the button displayName: "&3Match It" # lore of the button lore: - "" - "&1Memory game." - "&1Find all pairs." gameButtons: small: materialData: "95:11" displayName: "&aSmall game" lore: - "" - "Pairs: &15" slot: 11 cost: 0 size: "small" # time in seconds until a mismatched pair is covered again (default 1.5) timeVisible: 1.5 medium: materialData: "95:11" displayName: "&aMedium game" lore: - "" - "Pairs: &114" slot: 20 cost: 0 size: "medium" big: materialData: "95:11" displayName: "&aBig game" lore: - "" - "Pairs: &127" - "" - "Check the top list ;)" slot: 29 cost: 0 size: "big" # if true the best score of this button is saved saveStats: true topListButtons: # use the same key as the game you want to display the top list for # for that button 'saveStats' must be true (see above) big: materialData: "95:13" displayName: "&6Big game &c&lTop list" slot: 24 # inventory title of the top list (%player% and %game%) inventoryTitle: ' &6Match It &rTop List' # Lore of the skulls in the inventory. Use %rank% for the rank and %time% for the players' best time skullLore: - '' - '&6Rank:&1 %rank%' - '&6Time:&1 %time%' coverItem: materialData: "160:3" displayName: "&1Click to uncover" borderItem: materialData: "160:15" displayName: "" items: '1': # material data of the item materialData: "98" # optional custom display name displayName: "&1Stone Bricks" # optional custom lore lore: - "" - "Old and with many cracks" '2': # material data of the item materialData: "100" # optional custom display name displayName: "&1Red Mushroom Block" '3': # material data of the item materialData: "101" # optional custom display name displayName: "&1Iron Bars" '4': # material data of the item materialData: "103" # optional custom display name displayName: "&1Melon" '5': # material data of the item materialData: "106" # optional custom display name displayName: "&1Vines" '6': # material data of the item materialData: "387" # optional custom display name displayName: "&1Book" lore: - "" - "You should read that!" - " - your teacher" '7': # material data of the item materialData: "diamond" # optional custom display name displayName: "&1Diamond" '8': # material data of the item materialData: "emerald" # optional custom display name displayName: "&1Emerald" '9': # material data of the item materialData: "341" # optional custom display name displayName: "&1Slime" '10': # material data of the item materialData: "egg" # optional custom display name displayName: "&1Egg" '11': # material data of the item materialData: "302" # optional custom display name displayName: "&1Ancient helmet" lore: - "" - "Maybe Ceasar wore it?..." '12': # material data of the item materialData: "357" # optional custom display name displayName: "&1Cookie" lore: - "" - "Grandmas cookies are the best!" '13': # material data of the item materialData: "352" # optional custom display name displayName: "&1A bone..." '14': # material data of the item materialData: "358" # optional custom display name displayName: "&1Treasure map" lore: - "" - "I wonder where it leads to..." '15': materialData: "35:13" displayName: "&1Green wool" '16': materialData: "35:14" displayName: "&1Red wool" '17': materialData: "38" displayName: "&1Poppy" lore: - "" - "Beautiful!" '18': materialData: "40" displayName: "&1Red mushroom" lore: - "" - "Don't eat that!" '19': materialData: "tnt" displayName: "&1TNT" lore: - "" - "Cause I'm TNT, I'm dynamite!" - " Watch me explooooode!!" '20': materialData: "jukebox" displayName: "&1A jukebox" lore: - "" - "There's music in the air" '21': materialData: "dragon_egg" displayName: "&1Dragon egg" '22': materialData: "anvil" displayName: "&1An anvil" '23': materialData: "111" displayName: "&1Lily Pad" '24': materialData: "116" displayName: "&1Enchanting table" lore: - "" - "It's voodoo!" '25': materialData: "double_plant" displayName: "&1Sunflower" '26': materialData: "288" displayName: "&1Feather" '27': materialData: "315" displayName: "&1Golden Chestplate" lore: - "" - "Fancy!" '28': materialData: "bookshelf" displayName: "&1Bookshelf" lore: - "" - "Read all those books, build a rocket" - " and fly to the moon ;)" '29': materialData: "cactus" displayName: "&1Cactus" '30': materialData: "170" displayName: "&1Hay Bale" '31': materialData: "267" displayName: "&1Sword" lore: - "" - "Plain iron sword." - "Kinda boring..."