# ----------------------------------------------------------------------------# # # # Cookie Clicker config # # # # by Nikl # # ----------------------------------------------------------------------------# # name of the language file (in the folder 'language') langFile: "default" rules: # enable/disable sound playSounds: true # requires vault and an economy plugin # to enable economy do not forget to enable it for GameBox too economy: enabled: false gameBox: mainButton: # define the Material and data for the button (format: 'material:data') materialData: "357" # display name of the button displayName: "&3Cookie Clicker" # lore of the button lore: - "" - "&1Take over the world with your cookies." - "" - "&5&o\"Come to the dark side of the force..." - "&5&o We have cookies!\"" gameButtons: weekly: materialData: "357" displayName: "&aCookie Clicker" lore: - "" - "&6Click on the cookie!" - "" - "&5&o\"Yes..." - " &5&oIt's that simple.\"" slot: 20 cost: 0 # if true the best score of this button is saved saveStats: true # after the set amount of clicks on the cookie it's position will change # This is optional and can be turned off by setting it to 0 or a negative number # This option is supposed to prevent players from using autoclickers moveCookieAfterClicks: 100 topListButtons: # use the same key as the game you want to display the top list for # for that button 'saveStats' must be true (see above) weekly: materialData: "397:3" displayName: "&6Cookie Clicker &c&lTop list" slot: 24 # inventory title of the top list (%player% and %game%) inventoryTitle: ' &6Cookie Clicker &rTop List' # Lore of the skulls in the inventory. Use %rank% for the rank and %score% for the highest score of the player skullLore: - '' - '&6Rank:&1 %rank%' - '&6Cookies:&1 %score%'