# ----------------------------------------------------------------------------# # # # Connect4 config # # # # by Nikl # # ----------------------------------------------------------------------------# # Name of the language file (in the folder 'language/connectfour') # Please use the full name, including the file ending (.yml) langFile: "default" gameBox: mainButton: # define the Material and data for the button (format: 'material:data') materialData: "22" # display name of the button displayName: "&3ConnectFour" # lore of the button lore: - "" - "&1Get 4 in a row ;)" gameButtons: easy: materialData: "22" displayName: "&aTraining" lore: - "" - "&1Cost: &45" - "&1Reward: &a7" slot: 20 cost: 5 reward: 7 # optional custom time per move in seconds (default is 30) timePerMove: 20 # optional custom min number of chips before any winnings are payed (default: 7) # this only effects payouts when one player quits/gives up minNumberOfPlayedChips: 7 inviteGuiTitle: " &3ConnectFour &rTraining" saveStats: materialData: "gold_block" displayName: "&c&lCompetition" lore: - "" - "&cClimb up the <op list" - "&aGood luck!" - "" - "&1Cost: &450" - "&1Reward: &a75" - "&1Tokens: &a1" slot: 24 cost: 50 reward: 75 # if true the best score of this button is saved saveStats: true tokens: 1 inviteGuiTitle: " &3ConnectFour &cCompetition" topListButtons: # use the same key as the game you want to display the top list for # for that button 'saveStats' must be true (see above) saveStats: materialData: "gold_block" displayName: "&c&lTop list" lore: - "" - "&cCompetition &1top list" slot: 33 # inventory title of the top list (%player% and %game%) inventoryTitle: ' Top List' # Lore of the skulls in the inventory. Use %rank% for the rank and %time% for the time in 'mm:ss' skullLore: - '' - '&6Rank:&1 %rank%' - '&6Wins:&1 %wins%' rules: # enable/disable sound playSounds: true # requires vault and an economy plugin # to enable economy do not forget to enable it for GameBox too economy: enabled: false # add as many as you want # the players chips are selected randomly chips: enzy: materialData: "340" displayName: "&3%player%'s Encyclopedia" # optional lore lore: - "" - "&cPretty heavy..." sparks: materialData: "377" displayName: "&3%player%'s Sparks" dia: materialData: "diamond" displayName: "&3%player%'s treasure" apple: materialData: "apple" displayName: "&3%player%'s apple" emerald: materialData: "388" displayName: "&3%player%'s Gem" crystal: materialData: "406" displayName: "&3%player%'s Crystal"